These cinematic sequences come in the form of high-fidelity cutscenes, fully rendered at 24fps with heavy post processing effects which, jarring as they may be, are extremely fun to watch. The World War 2 setting is becoming quite tired now but developer Sledgehammer games has managed to carve out a campaign with enough ‘cinematic’ moments to stand on its own. Call of Duty Vanguard PC and PS5 Performance It's too bad that Sledgehammer (or rather Activision) still uses the same old UI which emphasises micro-transactions and battle passes over the game's actual content. It appears that after a year of games releasing on the PS5, developers are finally aware of how much sensitivity players are really accustomed to when it comes to controlling their video game characters. The released version of the game seems to have nerfed the effect quite a bit so as to not be downright annoying. In my beta impressions I noted that the DualSense controller feedback was too pronounced leading me to disable them during competitive play. Other than extra game modes and difficulty options (tactical pacing modes), it appears that Sledgehammer Games has also listened to the feedback for control schemes on the console version of the game. My thoughts on the multiplayer mode are pretty much the same as I had during my time with the game’s beta period, which is to say it’s satisfying but not without its issues, which mostly boil down to mediocre map variety and visibility issues. While I personally don’t spend too much time in that mode to care about the progression meta-game, I also don’t mind jumping in for quick, fast paced shootouts testing my button mashing reflexes. Call of Duty: Vanguard Multiplayer ReviewĪs any veteran follower of the series knows, the campaign can be a glorified tutorial for the real meat of the game that carries them for years on end - the multiplayer. Call of Duty has had multiple sub-franchises with their own continuities within them for a long time, but I honestly think it’s about time we leave the WW2 era for at least a few more years. It’s safe, but that’s not a bad thing.īy the end of my 6-hour playthrough the somewhat abrupt ending left me a little disappointed, making it clear that Vanguard’s writers really want to tap into sequels/spinoffs. The campaign is also well polished as I never ran into any glitches or bugs, or any severe framerate drops. The final mission ( minor spoiler) sees the player take control of each character in succession which makes the otherwise dull endgame quite fun. Thankfully, these mechanics aren't overused and the non-linear nature of the missions make it so that you'll never be using them so much that they'll feel overpowered. Each of the playable characters have their own unique gameplay mechanics such as light parkour, or the ability to switch up throwable weapons, or even a 'focus mode' which can highlight enemies through walls and deep foliage. There are stealth sections, aerial dogfights, an almost exclusively sniper mission, one on a moving train track, and more. Like so many CoD campaigns before it, Vanguard mixes it up by including a variety of missions and combat situations that aren’t just corridor shootouts. This isn’t to say that the characters are as memorable as say Captain Price from MW, but I really wouldn’t mind seeing them again in a sequel. Each of the ‘backstory’ missions explore pivotal moments in WW2 and while we’ve seen that before, I couldn’t help but feel a little surprised by just how much more interesting they can seem with the right kind of writing. The campaign is split into 9 main missions, all of which will let players take control of each of the six team members as seen in the game’s main plot.
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